I am a game & toy designer, play researcher, object-maker, and educator.
I create healthy, active play that forges deep relationships between bodies and environments. My games have been played at Indiecade, Appetite Obscure, and Come Out & Play and published on Steam and Epic Games Store.
Most recently, I was Lead Game Designer at Meta4 Games, working with Epic Games to improve Fortnite Creative. Before that I was a game design consultant on Fortnite, using play research to improve systems design, UI, and craft elegant player experiences. I have also worked on two major VR projects, including one combining design for disability and VR.
I have an MFA in Playable Media from the University of California Santa Cruz, where I studied phenomenology, sports history, perceptual physiology, and art to understand the relationship between play and the environment.
I completed a Masters in Industrial Design at RISD in June of 2021, where I continued my exploration of play through toy design and physical game design. Research/making interests include nature play, outdoor toy design, random & generative manufacturing processes, collective intelligences, embodiment, and design through play. Currently working on an Unreal Engine 5 multiplayer movement shooter.
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Most recently, I was Lead Game Designer at Meta4 Games, working with Epic Games to improve Fortnite Creative. Before that I was a game design consultant on Fortnite, using play research to improve systems design, UI, and craft elegant player experiences. I have also worked on two major VR projects, including one combining design for disability and VR.
I have an MFA in Playable Media from the University of California Santa Cruz, where I studied phenomenology, sports history, perceptual physiology, and art to understand the relationship between play and the environment.
I completed a Masters in Industrial Design at RISD in June of 2021, where I continued my exploration of play through toy design and physical game design. Research/making interests include nature play, outdoor toy design, random & generative manufacturing processes, collective intelligences, embodiment, and design through play. Currently working on an Unreal Engine 5 multiplayer movement shooter.
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