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I worked as a game design consultant on Fortnite. Together with Montreal-based Minority Games we presented Epic with new and exciting ideas for refreshing the project. This includes current work on a new game mode, where I conducted play-based research (genre mapping), and created systems for progression, gameplay loops, and overall game structure. The title has hundreds of millions of players and runs in Unreal Engine 5, so I have extensive experience with those tools.
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To help guide future additions to the toolset, I created a detailed classification system for interactive objects with a multitude of examples, redesigned a discovery UI, and prototyped another game mode using in-engine tools.
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I also worked on two different VR game projects for Montreal-based Minority Games. Click the links below for more details:
For Time Machine VR I led research on competing products UI/UX and game mechanics in the early days of Oculus Rift.
For their superhero project I owned the disability research component which helped secure them 2.1 million dollars from the Canadian government.